作者 主题: ☛ CHM 进程控制与报告  (阅读 102290 次)

副标题: [08.31] [v0.94下载]

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #200 于: 2016-09-07, 周三 11:19:03 »
Weapon Cord: Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.

武器链系着的武器不是移动动作才能拿,而是迅捷动作就行

http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/advancedGear.html#weapon-cord
« 上次编辑: 2016-09-07, 周三 11:21:47 由 AlienFromEarth »

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #201 于: 2016-09-07, 周三 11:23:14 »
Weapon Cord: What kind of action is it to recover a weapon attached to your wrist with a weapon cord?
As originally published, this was a swift action. The design team has changed this to a move action. This will be updated in the next printing of the Advanced Player's Guide.

posted October 2013 | back to top
http://paizo.com/paizo/faq/v5748nruor1fn

Pathfinder Roleplaying Game Advanced Players Guide
Last Updated - 12/01/2010
First Printing to Second Printing (v1.0) - Download (1.5MB zip/PDF)
« 上次编辑: 2016-09-07, 周三 11:27:13 由 月夜白雨 »
我月夜白雨只想安静地过图书馆长的生活。

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #202 于: 2016-09-08, 周四 00:48:45 »
Weapon Cord: What kind of action is it to recover a weapon attached to your wrist with a weapon cord?
As originally published, this was a swift action. The design team has changed this to a move action. This will be updated in the next printing of the Advanced Player's Guide.

posted October 2013 | back to top
http://paizo.com/paizo/faq/v5748nruor1fn

Pathfinder Roleplaying Game Advanced Players Guide
Last Updated - 12/01/2010
First Printing to Second Printing (v1.0) - Download (1.5MB zip/PDF)

结果这都过了几年了,官网上的官方规则没改……
p仔的记性啊……

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #203 于: 2016-09-08, 周四 11:24:46 »
Deadeye (Ex): At 7th level, the pistolero gains the deadeye deed, which is normally a 1st-level gunslinger deed. This deed replaces the startling shot deed.

Twin Shot Knockdown (Ex): At 11th level, when the pistolero hits a single target with two or more one-handed firearm attacks during her turn, she can spend 1 grit point to knock the target prone. She can choose to spend the grit point after the attacks are made. This deed replaces the bleeding wound deed.
这是手枪铳士变体的,被替换的对象弄错了

Clipping Shot (Ex): At 11th level, when the mysterious stranger misses with a firearm attack, she can spend 1 grit point to deal half the damage that attack would have dealt if it were a hit (roll damage normally). She can decide to use this deed and spend the grit point after making the attack. This deed has no effect if the attack used the dead shot deed. The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. This replaces the bleeding wound deed.

神秘陌生人的切裂射击也是,有被替换的对象的

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #204 于: 2016-09-09, 周五 09:01:11 »
Up Close and Deadly (Ex): At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage. The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. This deed replaces the deadeye deed.

零距离致命这个的勇毅消耗是不能被招牌动作之类的降低的。

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #205 于: 2016-10-30, 周日 21:26:49 »
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles' feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time the master of many styles changes styles, he can also change these wildcard style slots. This ability replaces a monk's standard bonus feats.

Unarmed Style: At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat (see Chapter 3) as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat. This ability replaces the bonus feat at 1st level.

搏击士和形意拳师都不需要满足先决条件来学流派专长,可以绕过前两个直接学流派第三阶的专长
第二、三阶的全部去掉了流派专长的标签了

哦突然发现这样的话不就意味着形意拳师只能学各种流派第一阶的专长或者元素之拳作为奖励专长?

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #206 于: 2016-10-30, 周日 22:16:32 »
Luck of Heroes

To others, it seems that you always have a bit of luck around you.

Prerequisite: Hero's Fortune.

Benefit: Whenever you spend a hero point to reroll a die roll or to grant yourself a bonus before a die roll is made, there is a chance that the hero point is not spent. Whenever you spend a hero point, roll a d20. If the result is greater than 15, the hero point is not spent. You cannot use this feat when you cheat death.

另外这个专长修正了,最后特别说你不能在大难不死时候用这个专长,那么也就是确定了,除此之外你任何时候用任何英雄点,都要roll个d20,Whenever you spend a hero point, roll a d20. 这个d20结果大于15就不消耗点数,而不仅仅是重投和加结果的时候
« 上次编辑: 2016-10-30, 周日 22:19:03 由 AlienFromEarth »

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #207 于: 2016-12-22, 周四 23:16:13 »
先知流风秘示域的大气之盾能力
引用
大气之盾(Air Barrier, Ex):你可以创造出一件空气组成的盾牌,为你提供+2盔甲加值。7级以及之后的每4级,该加值再+2。13级这个护盾可以使箭矢、射线以及其他远程攻击在对你进行攻击时承受50%的失手率。你每天可以使用此铠甲的分钟数等于你的先知等级。这些时间不必连续,但每次使用最少消耗1分钟

原文http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracle-mysteries/wind
引用
Air Barrier (Ex): You can create an invisible shell of air that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this barrier for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
初始的盔甲加值+2应为+4,另外持续时间的单位“分钟”应为“小时”,所以这其实是个一整段冒险乃至一整天常备的无减值护甲效果
« 上次编辑: 2017-02-28, 周二 07:31:32 由 Narr »
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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #208 于: 2016-12-23, 周五 10:27:14 »
头部奇物自由思想帽
引用
自由思想帽CAP OF THE FREE THINKER

灵光:中等防护系 施法者等级:10

价格:12000gp 重量:-

这软帽使得穿戴者在各种心灵影响下保持自我。当穿戴者在进行一次影响心灵效果的豁免检定时,可以骰两次取高。

制造条件:制造奇物、心智屏障mind blank

制造成本:6000gp

原文http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cap-of-the-free-thinker
引用
Cap of the Free Thinker

 

Aura moderate abjuration; CL 10th; Slot head; Price 12,000 gp; Weight —

DESCRIPTION

This soft cap helps the wearer free herself from outside influences.

Once per day, when the wearer fails a saving throw against a mind-affecting effect, she can reroll the save and take the second result.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, mind blank; Cost 6,000 gp.
缺少关键描述“每天一次

话说这条貌似是近期新修订版的产物(http://www.goddessfantasy.net/bbs/index.php?topic=84840.0),这样一来应该有不少需要改的东西吧……
« 上次编辑: 2016-12-23, 周五 10:29:06 由 Narr »
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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #209 于: 2017-01-03, 周二 23:06:29 »
那个pathfinder的城主手册怎么没有的? :em012

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #210 于: 2017-01-08, 周日 12:36:59 »
想问一下会把unchained 更新进去吗?

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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #211 于: 2017-01-13, 周五 00:36:01 »
魔法和法术(magic and spell)一节中法术成分里的法器部分
引用
法器 (Divine Focus, DF): 法器成分是一种精神象征物。牧师和圣骑士的法器是与角色信仰相符的圣徽。
原文http://www.d20pfsrd.com/magic
引用
A divine focus component is an item of spiritual significance. The divine focus for a cleric or a paladin is a holy symbol appropriate to the character's faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant.
缺少以下内容:德鲁伊和游侠的法器通常是冬青植物或者其它具有神圣意义的植物的树枝。
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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #212 于: 2017-01-17, 周二 03:51:48 »
腕部奇物中的次级神射护腕
引用
次级神射护腕BRACERS OF ARCHERY, LESSER

灵光:微弱变化系 施法者等级:4

价格:5000gp

它和高等神射护腕greater bracers of archery很像,不过它使用的是更轻的秘银制作。它的效果和高等神射护腕类似,只不过攻击只得到+1表现加值而伤害没有加值。

制造条件:制造奇物、制造魔法武器和防具、制造者必须擅长长弓或短弓

制造成本:2500gp

原文http://paizo.com/pathfinderRPG/prd/ultimateEquipment/wondrousItems/wrists.html
引用
BRACERS OF ARCHERY, LESSER
Price 5,000 gp; Aura faint transmutation; CL 4th; Weight 1 lb.
These wristbands appear similar to greater bracers of archery, though they are typically constructed of lighter material. They function as greater bracers of archery, except they grant a +1 competence bonus on attack rolls and no bonus on damage rolls.
CONSTRUCTION REQUIREMENTS

Cost 2,500
Craft Magic Arms and Armor, Craft Wondrous Item, crafter must be proficient with a longbow or shortbow
秘银应为材料
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Re: [08.31] [v0.94下载] CHM 进程控制与报告
« 回帖 #213 于: 2017-01-17, 周二 06:13:24 »
虽然是个大家都知道的情况……专长快速射击
引用
快速射击(Rapid Shot)[战斗]

你能够进行一次额外的远程攻击。

  先决条件:敏捷13,近距射击。

  专长效果:使用远程武器进行全力攻击时,你在该轮能够多射击一次。使用速射时,你的所有攻击检定承受-2减值。

原文http://www.d20pfsrd.com/feats/combat-feats/rapid-shot-combat---final
引用
Rapid Shot (Combat)
 
You can make an additional ranged attack.

Prerequisites: Dex 13, Point-Blank Shot.

Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
缺少“以你最高的加值
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Re: CHM 进程控制与报告
« 回帖 #214 于: 2017-02-22, 周三 22:42:58 »
虽然是个不太会有人用的法术……ARG风元素裔种族法术
引用
风闪术(Windy Escape)

学派 变化系[气]
 
环级 吟游诗人1,德鲁伊1,魔战士1,术士/法师1
 
施放时间 直觉动作
 
成分 语言,姿势
 
范围 个人
 
目标 自己
 
持续时间 立即
 
  你可以通过瞬时将身体变得虚幻无形,以应对一次攻击,使其无害地穿过你。你针对该次攻击获得伤害减免「10/魔法」,并且免疫任何该次攻击带来的毒素、偷袭或重击效果。

  你无法在对方施放法术、使用类法术能力、或者使用任何其他魔法性质的能力时,使用『风闪术』躲避上述动作引起的借机攻击。
原文
引用
Windy Escape


 
School transmutation [air]; Level bard 1, bloodrager 1, druid 1, magus 1, sorcerer/wizard 1

CASTING

Casting Time 1 immediate action
Components V, S

EFFECT

Range personal
Target you
Duration instantaneous

DESCRIPTION

You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.

You cannot use windy escape against an attack of opportunity you provoked by casting a spell, using a spell-like ability, or using any other magical ability that provokes an attack of opportunity when used.
建议最后一段整段改为“你无法使用风闪术躲避自己施放法术、使用类法术能力、或者使用任何其他会引起借机攻击的魔法性质的能力时所引起的借机攻击。”
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Re: CHM 进程控制与报告
« 回帖 #215 于: 2017-03-02, 周四 08:57:30 »
错字一处:术士血统中谐律血统(Maestro)的完美之声(Perfect Voice, Su)血统力量
引用
完美之声(Perfect Voice, Su):9级开始,你理解了所有用于沟通的声音,而你也懂得如何使自己的语言被所有智慧生物所理解。你可以听懂所有至少懂一种语言的生物的语言,并使他们听懂你的语言。你所施放的机遇语言的法术DC提高1。
应为基于
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Re: CHM 进程控制与报告
« 回帖 #216 于: 2017-03-02, 周四 09:03:09 »
错字另一处:术士血统中狂野血统:林妖(Sylvan)的动物伙伴(Animal Companion, Ex)血统力量
引用
动物伙伴(Animal Companion, Ex):你得到动物伙伴,你的有效鲁伊等级为你的「术士等级-3」(最低为1),此能力为你的血统奥秘,但同时取代笑料之触。
应为
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Re: ☛ CHM 进程控制与报告
« 回帖 #217 于: 2017-03-06, 周一 16:04:02 »
手动置顶。
崇拜,是距离理解最远的距离。

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Re: ☛ CHM 进程控制与报告
« 回帖 #218 于: 2017-03-15, 周三 22:24:22 »
没有其他格式么 试了好几个app都无法正常打开 只能pc看= =

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Re: ☛ CHM 进程控制与报告
« 回帖 #219 于: 2017-03-16, 周四 00:28:22 »
没有其他格式么 试了好几个app都无法正常打开 只能pc看= =
chm移动兼容性不好,这也没办法……
压缩包里面的.mht是有办法打开的,就是麻烦了点……